![]() ![]() But as I mentioned before some of the clunky controls spoil things slightly. You need to be on your game when facing tougher enemies like the Valkyries and the Titans especially early on as you will always lose going gung-ho at them. You can use the back button to pause the action in case you get into a panic and that allows you to choose where to move or switch your weapon before unpausing. If the enemy gets the jump on you, you can be downed pretty quickly. The attack based missions are varied enough and you never know what’s around the corner. The different missions are quite fun especially if you are a fan of the old Fallout style games. With the quick save and quick load you also can keep retrying so you don’t waste anything so it rendered the skill almost pointless. But you find so many tools around that even if your skills are low you can keep trying to pick a lock until you get it. You can increase your mechanics skill to repair vehicles and pick locks on doors. Some skills are not as useful as they seem and there is no option to reset them that I found which is annoying. As you take enemies down you gain skill points which can be used to increase certain stats to improve your character and focus on the skills that enhance your style. There is a decent variety of weapons to use and the game has a fascination with plungers being used as weapons. You can be a long-range fighter and pick off enemies at a distance, you can just be a gunman and take on the enemies at short range with shotguns or you can be a stealthy melee warrior which they will never see coming. All the outbound missions can be handled in different ways. There are also the missions where you have to protect your base from waves of enemies but even that is handled in a slightly clunky way. Some involve rescues, some involve planting bombs, some are just clearing out raiders and finding materials. The game boasts 16 missions which take around 10 hours to complete and they have some variations to them. The shame about that feature is that it is wasted as I have played through the whole game and you barely get a companion to use it on. Another nice feature is that you can adjust your companions so they only attack when the chance of them hitting an enemy is over 33% which can be increased so they don’t waste ammo. There are some nice features like a quick save and quick load which are needed in this game as certain bad choices can end disastrously pretty quickly. It took me my second go looking at the tutorial to understand how to change my fire mode from single shot to burst fire. The game does offer quite an in-depth tutorial but that just highlights how awkward and confusing some controls are. This was probably designed with a PC in mind and ported to the console which is fine but some controls feel a tad clunky. The game’s controls are similar to that of the original Fallout but that action was paused and methodical as well as having the benefit of a mouse and keyboard. It seems the beating you and the fact your daughter was taken has spawned a sense of purpose and vengeance to change your destiny to rescue your daughter and help others who can help you reach your daughter. ![]() ![]() So he heals you as best as he can and mentions that the raiders took your daughter but the beating has left you with amnesia so you don’t know who you are but you feel determined to find out what happened to your daughter that you may or may not remember. You wake up to find a guy who was planning to eat you until he realises you are not dead. You were beaten almost to death and your daughter was kidnapped as children are a rare commodity it seems. You play as a nameless heroine who was with her daughter before being set upon by raiders. The background music to this game is barely there and during missions, I am not even sure there was any but the sound effects of the weapons seem cool enough. This game was optimised for the Series consoles and play speed wise I can see the benefit but graphically it’s OK though nothing amazing. That description is not wildly different from the original Fallout games released in the late ’90s and there are a few similarities between the games, but some of them should have stayed in the past. ![]() Developed by Dustwind Studios UG and Published by Z-Software GmbH, Dustwind is a post-apocalyptic tactical RPG with an isometric view. ![]()
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