![]() ![]() Joan approached Holmes and asked him to explain his thinking about the clues they had collected. As he did, he handed Huck the old clue, telling him to add it to the 'discard pile' so that it would not confuse them later. He popped open the drawer and began examining the contents. He added the new clues to the previous pile, quickly realizing that one of the new clues opened a drawer in the main room. Rarely would one item contain the answer to two puzzles. He also knew that they needed to discard used clues. With so many items in the room, failing to organize would lead them to drown in information. Holmes knew that they needed to stay organized. Arrive ready to do your job, and we will escape in record time! And the sooner we defeat the escape room, the sooner we can make it to Wings, Dings, and Things! We can prevail over the traps that the mummy has set for us. We will also need time to sign the required waivers and make a final trip to the loo. ![]() Be there at 6:30pm to ensure no hassles with traffic. Having an old fashioned wristwatch will help us track the time remaining to escape. ![]() The escape room will not allow smartwatches, cell phones, or other devices capable of receiving a signal. If you have a regular watch - the old fashioned kind with hands - wear it. Wings, Dings, and Things does not have an imposing dress code! I also recommend closed-toed shoes. Only wear clothes that are comfortable and wash well. Remember that you will encounter cobwebs, dust, and possibly sand. Failing to solve the puzzles will leave us in the mummy’s tomb, where your full belly will offer the mummy an enticing meal.ĭress appropriately. Sleepy people exhibit reduced mental functioning, making it more challenging to solve the treacherous puzzles we will face. Overeating before the escape room will make you sleepy. We can consume food and drinks aplenty there before waddling home. I booked us a table at Newt’s Wings, Dings, and Things after we finish. On a final word, the escape room will not allow any intoxicated players, further reducing our odds of successfully escaping.Įat only lightly before the escape room. Only 40% escape this room alive, and many only with significant penalties. However, alcohol dulls your wits, reducing the odds that we can successfully navigate the many puzzles we encounter. Huck, I realize that this may be challenging for you. I offer a few final thoughts on preparing for glory.ĭo not drink before the challenge. I believe that we will function as one unit, overcome the obstacles, and find the clues that will allow us to avoid a lifetime of confinement. The descent into the Lost Mummy’s tomb will test our wits, nerves, and cohesiveness. With only 60 minutes to successfully escape, any such disagreements significantly reduce the odds of success. She needed people who, while bringing different qualities to the team, would place the team’s success above their own. Joan knew that if she wanted to win an escape room, she did not want two people on her team competing for the glory. Third, they must work and play well together. The ability to approach problems differently increases the odds of defeating all types of traps found in escape rooms (such as these devious puzzles!) All need insight and the ability to think clearly through problems but should approach problems in different ways. Just as her armies had archers, infantry, and artillery, she needed people with different types of problem-solving skills. Second, she needed people with different strengths. Thus, they need to accept input well and clearly state why a proposed idea may take them down the wrong path. ![]() Joan needed partners who would listen to each other and build off of the information received.
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